“Lucky Wheels” Documentation by “demonisblack” v2.5


“Lucky Wheels”

Created: 10/7/2017
By: demonisblack
Email: demonisblack@gmail.com

Thank you for purchasing my game. If you have any questions that are beyond the scope of this help file, please feel free to email via my user page contact form here. Thanks so much!


Table of Contents

  1. Introduction
  2. Getting Started
  3. HTML Structure
  4. CSS Files and Structure
  5. JavaScript
  6. Game Functions
  7. Game Assets
  8. Compatibility
  9. Sources and Credits
  10. Changelog
  11. Support Policy

A) Introduction - top

Lucky Wheels is a HTML5 game where you spin the wheel to win the points, it come with 2 wheels where it give a second chance to bonus up the score or loss it all.

The ZIP package contains the game with 1280×768 resolution that scales to fit the whole screen device, but it may not be perfectly full screen.

How To Play:
1) Spin the wheel or tap on the spin button to play
2) You have total 7 ticket chances to get high score





B) Getting Started - top

To install the game just upload folder 'game' to your server. The game won't run locally with some browser like Chrome due to some security mode.

You need a website that runs PHP to make facebook share button work, and make sure to change Facebook Open Graph meta and Twitter meta in index.html, just replace [GAME_URL] to your game URL.

        <!-- for Facebook -->
        <meta property="og:image" content="[GAME_URL]/share.jpg" />
        <meta property="og:url" content="[GAME_URL]" />
        
        <!-- for Twitter -->
        <meta name="twitter:image" content="[GAME_URL]/share.jpg" />
        

You can easily customize game text and settings in game.js file

        var enableFixedResult = false; //option to have fixed result by API, enabling this will disable 2D physics engine
        var enablePercentage = false; //option to have result base on percentage, enabling this will disable 2D physics engine
        
        var spinDirection = true; //true to spin right, false to spin left
        var spinSpeed = 18; //wheel spinning speed
        var touchSpin = true; //touch to spin (true/false)
        
        //status display text
        var statusText_arr = ['SPIN YOUR FOTUNE','SPINNING...','[NUMBER]PTS', 'WIN [NUMBER]PTS', 'BETTER LUCK NEXT TIME!', 'JACKPOT [NUMBER]','YOU LOSS ALL POINTS'];
        var defaultStatusBgColor = '#655643'; //status bacgkround color
        var creditText = '[NUMBER]PTS'; //point display text
        
        //game play type; true for game1, false for game2
        var gamePlayType = true;
        
        //game1 (spin using chances)
        var gameChance = 7; //total chances
        var chancesText = 'x [NUMBER]'; //chances display text
        var instructionTxt1 = 'You have total 7 ticket chances,\nspin the wheel or tap on the spin button to begin.'; //instruction
        
        //game2 (spin using bet number)
        var gameBetPoint = 500; //total bet point
        var gameCanBet = 10; //total bet increase
        var gameMaxBet = 1000; //max bet
        var instructionTxt2 = 'First place your bets,\nspin the wheel or tap on the spin button to begin.'; //instruction
        
        //wheel radius
        var firstWheelRadius = 230; //first wheel radius for slot color feature
        var secondWheelRadius = 100; //second wheel radius for slot color feature
        
        var wheel_arr = [{src:'assets/item_wheel_01.png', highlight:'assets/item_wheel_01_h.png', color:'#FDCC09', regX:1, regY:223, point:10, type:0, percent:30,
                            slot:{
                                    color:'#FDCC09',
                                    highlightColor:'#FFE600',
                                    stroke:5,
                                    strokeColor:'#fff',
                                    fontSize:45,
                                    lineHeight:45,
		 							text:'10',
                                    textY:140,
                                    textColor:'#fff'
                                }
                        },
                        {src:'assets/item_wheel_02.png', highlight:'assets/item_wheel_02_h.png', color:'#F37621', regX:1, regY:223, point:25, type:0, percent:25},
                        {src:'assets/item_wheel_03.png', highlight:'assets/item_wheel_03_h.png', color:'#7DB544', regX:1, regY:223, point:50, type:0, percent:20},
                        {src:'assets/item_wheel_04.png', highlight:'assets/item_wheel_04_h.png', color:'#1A9DD8', regX:1, regY:223, point:80, type:0, percent:15},
                        {src:'assets/item_wheel_05.png', highlight:'assets/item_wheel_05_h.png', color:'#3F559A', regX:1, regY:223, point:100, type:0, percent:15},
                        {src:'assets/item_wheel_06.png', highlight:'assets/item_wheel_06_h.png', color:'#91328B', regX:1, regY:223, point:1000, type:0, percent:15},
                        {src:'assets/item_wheel_07.png', highlight:'assets/item_wheel_07_h.png', color:'#449BD4', regX:1, regY:223, point:250, type:0, percent:15},
                        {src:'assets/item_wheel_08.png', highlight:'assets/item_wheel_08_h.png', color:'#F37621', regX:1, regY:223, point:500, type:0, percent:15},
                        {src:'assets/item_wheel_09.png', highlight:'assets/item_wheel_09_h.png', color:'#FDCC09', regX:1, regY:223, point:25, type:0, percent:25},
                        {src:'assets/item_wheel_10.png', highlight:'assets/item_wheel_10_h.png', color:'#7DB544', regX:1, regY:223, point:0, type:0, percent:25},
                        {src:'assets/item_wheel_11.png', highlight:'assets/item_wheel_11_h.png', color:'#DA2027', regX:1, regY:223, point:1000000000, type:2, percent:5},
                        {src:'assets/item_wheel_12.png', highlight:'assets/item_wheel_12_h.png', color:'#475C70', regX:1, regY:223, point:0, type:1, percent:5},
                        ];
        
        //second wheel segments
        var secondWheel = true; //option to display second wheel; (true/false)
        var wheelSecond_arr = [{src:'', highlight:'', regX:0, regY:100, mutiply:1, percent:30, slot:{
                                    color:'#53709D',
                                    highlightColor:'#6386BF',
                                    stroke:8,
                                    strokeColor:'#fff',
                                    fontSize:35,
                                    lineHeight:35,
                                    text:'x1',
                                    textY:60,
                                    textColor:'#fff'
                                }},
                            {src:'assets/item_wheel_inner_03.png', highlight:'assets/item_wheel_inner_03_h.png', regX:0, regY:100, mutiply:2, percent:10},
                            {src:'assets/item_wheel_inner_01.png', highlight:'assets/item_wheel_inner_01_h.png', regX:0, regY:100, mutiply:1, percent:10},
                            {src:'assets/item_wheel_inner_04.png', highlight:'assets/item_wheel_inner_04_h.png', regX:0, regY:100, mutiply:0, percent:10},
                            {src:'assets/item_wheel_inner_02.png', highlight:'assets/item_wheel_inner_02_h.png', regX:0, regY:100, mutiply:2, percent:10},
                            {src:'assets/item_wheel_inner_05.png', highlight:'assets/item_wheel_inner_05_h.png', regX:0, regY:100, mutiply:1, percent:30}];
        
        var resultTitleText = 'GAME OVER'; //result title text
        var resultScoreText = '[NUMBER]PTS'; //result score text
		
		var exitMessage = 'Are you sure\nyou want to quit?'; //go to main page message
        
        //Social share, [SCORE] will replace with game score
        var shareEnable = true; //toggle share
        var shareText = 'SHARE YOUR SCORE'; //social share message
        var shareTitle = 'Highscore on Lucky Wheels Game is [SCORE]PTS.';//social share score title
        var shareMessage = '[SCORE]PTS is mine new highscore on Lucky Wheels Game! Try it now!'; //social share score message
        

wheel_arr array place all the slots, below is the explanation of each most important wheel_arr array item:

  1. src - image path
  2. highlight - highlight image path
  3. color - slot color code
  4. regX - image position center x
  5. regY - image position center y
  6. point - total point
  7. type - slot type (0 = is normal, 1 = loss all point, 2 = jackpot)
  8. percent - winning percentage (1 - 100)
  9. slot - instead of image you can draw out slot shape and enter text using these options
    • color - slot color
    • highlightColor - slot highlight color
    • stroke - stroke highlight number
    • strokeColor - stroke highlight color
    • fontSize - font size
    • lineHeight - line height
    • text - text display, use \n tag to display vertical text eg. W\nI\nN\n
    • textY - text position y
    • textColor - text color

wheelSecond_arr array place all the second wheel slots, below is the explanation of each most important wheelSecond_arr array item:

  1. src - image path
  2. highlight - highlight image path
  3. regX - image position center x
  4. regY - image position center y
  5. mutiply - point to multiply (only number)
  6. percent - winning percentage (1 - 100)
  7. slot - instead of image you can draw out slot shape and enter text using these options
    • color - slot color
    • highlightColor - slot highlight color
    • stroke - stroke highlight number
    • strokeColor - stroke highlight color
    • lineHeight - line height
    • text - text display, use \n tag to display vertical text eg. W\nI\nN\n
    • textY - text position y
    • textColor - text color


To set wheel spinning result:

1. First enable the option below in game.js

        var enableFixedResult = false; //option to have fixed result by API, enabling this will disable 2D physics engine
        
2. Call function getResult(wheelNum, wheelInnerNum) to set result, by default -1 is to randomize, or any index number from wheel_arr and wheelSecond_arr array, eg 0 to 11.
*Note the function must call before startSpinWheel(true) function, which is the spin button event.
        getResult(8,-1);
        


To set wheel spinning result base on percentage:

1. First enable the option below in game.js

        var enablePercentage = false; //option to have result base on percentage, enabling this will disable 2D physics engine
        

2. Set winning percentage on each slots in wheel_arr and wheelSecond_arr in game.js


To change slot image to drawing shape and text display:

1. Add new slot attribute settings to draw the slot shape like below.

        {
            src:'',
            highlight:'',
            color:'#FDCC09',
            regX:1,
            regY:223,
            point:10,
            type:0,
            percent:30,
            slot:{
                    color:'',
                    highlightColor:'#CB6907',
                    stroke:5,
                    strokeColor:'#fff',
                    fontSize:45,
                    lineHeight:45,
                    text:'10',
                    textY:140,
                    textColor:'#fff'
                }
        },
        


2. You can change the drawing radius in game.js

        //wheel radius
        var firstWheelRadius = 230; //first wheel radius for slot color feature
        var secondWheelRadius = 100; //second wheel radius for slot color feature
        



The sound can be easily disabled to avoid compatibility issues in sound.js file:

        var enableMobileSound = true;
        

The mobile rotate instruction can be easily change in mobile.js file:

        var rotateInstruction = true; //enable rotate instruction for mobile
        var forPortrait=false; //for portrait only, set false for landscape mode
        


C) HTML Structure - top

The page start with the loader wrapper that covering the whole screen in the body. It shows loader progress when calls the function initPreload()

        <!-- PERCENT LOADER START-->
    	<div id="mainLoader"><img src="assets/loader.png" /><br><span>0</span></div>
        <!-- PERCENT LOADER END-->
        

This section is for browser not support page when calls the function checkBrowser(). It shows error message when detect the browser does not support canvas.

        <!-- BROWSER NOT SUPPORT START-->
        <div id="notSupportHolder">
            <div class="notSupport">YOUR BROWSER ISN'T SUPPORTED.<br/>PLEASE UPDATE YOUR BROWSER IN ORDER TO RUN THE GAME</div>
        </div>
        <!-- BROWSER NOT SUPPORT END-->
        

Device rotate instruction page when calls the function checkMobileOrientation(). It shows rotate instruction when device is in portrait view.

        <!-- ROTATE INSTRUCTION START-->
        <div id="rotateHolder">
            <div class="mobileRotate">
				<div class="rotateImg"><img src="assets/rotate.png" /></div>
                <div class="rotateDesc">ROTATE YOUR DEVICE <br/>TO LANDSCAPE</div>
            </div>
        </div>
        <!-- ROTATE INSTRUCTION END-->
        

Follow by one canvas tag in the body. The game start initiatie by calls the main function of the game initMain().

        <!-- CANVAS START-->
        <div id="canvasHolder">
            <canvas id="gameCanvas" width="1280" height="768"></canvas>
        </div>
        <!-- CANVAS END-->
        

D) CSS Files and Structure - top

I'm using two CSS files in this game. The first one is a generic reset file. Many browser interpret the default behavior of html elements differently. By using a general reset CSS file, we can work round this. This file also contains some general styling, such as anchor tag colors, font-sizes, etc. Keep in mind, that these values might be overridden somewhere else in the file.

The second file contains all of the specific stylings for the page.


E) JavaScript - top

This game using Javascript files below.

  1. jQuery is a cross-platform JavaScript library designed to simplify the client-side scripting of HTML.

  2. Detect Mobile Browser is a open source scripts to detect mobile browsers and phones.

  3. CreateJs plugin is a suite of modular libraries and tools which work together to create interactive content on open web technologies via HTML5.

  4. P2.js is 2D rigid body physics engine written in JavaScript. Includes collision detection, contacts, friction, restitution, motors, springs, advanced constraints and various shape types.

  5. TweenMax is an extremely fast, lightweight, and flexible animation tool that serves as the foundation of the GreenSock Animation Platform (GSAP).

  6. The game have the following js files
    • init.js : check if browser or device support

    • loader.js : loader to load all game images

    • main.js : initiate game setup and browser resize function

    • mobile.js : mobile orientation change

    • canvas.js : canvas setup and resize

    • sound.js : sound event

    • game.js : game play and logics

    • p2.js : physics setup and collision detect

    • plugins.js : additonal useful plugins

Complete game flow:

  1. The index.html file start init.js for browser detection
  2. If browser is supported, init loader.js to start load asserts with loading progress
  3. For mobile the rotate instruction shows when device is in portrait view, detect by mobile.js
  4. When all asserts contained in "/assets" folder are loaded, the game start construct canvas.js and main.js from game.js thats shows game menu
  5. If user click begin button in game menu, the game will start with game.js
  6. If user spin the wheel or click the spin button, the main and second wheel will start spining
  7. When both wheels is stopped and slots have point, user will score point
  8. If main wheel stop at loss slot, user will lose all point
  9. If user used all the tickets, the game will end
  10. If user click replay button at game result, it will restart game

F) Game Functions - top

The most important functions used for page.

The most important functions used for game.


G) Game Assets - top

The game contain 'design' folder which include following:

  1. luckywheels_1280x768.psd - with layer folders below
    • Option
    • Result
    • Game
    • Landing

The folder 'assets' in 'game' folder contains all the images of the game that can be replaced. Is better to have the same size of the old ones if you want to reskin the game graphic without coding.


I) Compatibility - top

This game is build for Desktop browsers that support HTML5 canvas. Any mobile/tablet should work in landscape view, but they are not officially supported.


J) Sources and Credits - top

I've used the following font and sound files as listed.


J) Changelog - top

Version 2.5 Version 2.4 Version 2.3 Version 2.2 Version 2.1 Version 2.0 Version 1.9 Version 1.8 Version 1.7 Version 1.6 Version 1.5 Version 1.4 Version 1.3 Version 1.2 Version 1.1

K) Support Policy - top

Check out support policy here.

Ad Placeholder

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Instant Games – Facebook

Guide you through integrating Facebook Instant Games API in our HTML5 Games.
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demonisblack

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